Pinball comp; After Effects, C4D.
Breakdown
Pinball comp; After Effects, C4D.
Breakdown
Ocean scene, w/ breakdown. Camera mapping, car simulation, multipass rendering, hdr lighting, animation and particle effects. Composited w/ after effects, 3d done in Cinema 4d.
Pumpkin texturing using photoshop, and maya.
Alley scene texturing using Photoshop, and maya.
Icy Text:
Imported splines into cinema 4D and used extrude nurbs to create geometry. Used a bitmap texture to create wood looking text. Created new stacked material for frost. Created ice layer. Created ice shader material. Added HDR for reflection. Basic 3 point lighting is set up. Linked objects using expresso to simplify animation into a single key. Camera is animated; project is rendered for external compositing. Compositing is done in after effects; particles are added for some additional atmosphere.
Jelly Text:
Imported splines into cinema 4d and extruded from them to create geometry. Materials are created. HDR is added. IK bone structure set up. Text animated and rendered for compositing. External compositing tags are added to vertices of bones for parenting particle emitters in after effects. Composited in after effects.
Ghost Rider:
Car is modeled and animated in Cinema 4D. External compositing tags are added to exhaust pipes for attaching particular emitters inside AE. Grading is done with Magic Bullet looks. Editing done in FCP.
MoDynamics:
Scene set up using MoGraph and 3 simple shapes; cube, sphere, and cone. Dynamics tags used to simulate scene. Rendered for external compositing using AE. RSMB used and depth matte used for depth of field simulation.